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Note: Ghost Recon Modding
If you are looking for Yodasplat's Trance mods for Ghost Recon, please go to theaggressors.com.

Ruin at theaggressors.com is my official "heir". I gave him all my models and textures and mods to use as he pleases.

You can see the latest pictures of all the guns in the M4 Mod here.
The M4A1 components that I deemed pertinent to the Ghost Recon SOPMOD are listed below:

* Muzzle compensator for the sound suppressor (built in, always present)

* Vertical fore grip

* Trijicon ACOG (Advanced Combat Optical Gunsight) 3 x 24, 3.5 x35, 4 x 32, 5.5 x 50

* Aimpoint/Reflex non-magnifying night vision gunsight to be used in conjunction with the Trijicon sights that are not night-vision enabled

* Elcan 3.4 magnification scope * Litton AN/PVS 4 3.6x magnification scope with integrated nightvision as an alternative to the ACOG/Reflex combo.

* Litton AN/PVS 2 6x magnification scope with integrated nightvision as an alternative to the ACOG/Reflex combo.

Helmet mounted illuminators and laser sights are not pertinent to the game engine. As a side note, unless the mission requires recon support to laser guided airborne weapons, laser devices are not usually carried in combat in real life.
The above components will be combined in the SO mod as follows:

Ghost Recon Kits

Rifleman

  • M4A1/C-MAG 100 round magazine + extra ammo
  • M4A1/C-MAG 100 round magazine + frag
  • M4A1/C-MAG 100 round magazine + Desert Eagle .50AE (New for version 1.2!!)
Explanation: M4A1 is a full auto version of the M4 carabine. This kit comes with the C-MAG magazine that provides the M4 with a continuous feed of 100 rounds. Comes with 4 additional 100 round magazines. An Aimpoint COMP ML sight has been added for version 1.2

  • M4A1 SOPMOD + Masterkey
Explanation: M4A1 with Trijicon ACOG 3.5 x 35 scope and Sawed Down Remington 870P and 10 x 4 shell magazines

  • M4A1 SOPMOD + M203 (Afghanistan Spec Ops version) (updated from version 1.0 for 1.2)
Explanation: M4A1 with Elcan 3.4 scope and M-203 PI Grenade Launcher 2 x 6 grenade magazines + surefire flashlight and the anpeq 2 laser

  • M4A1 SOPMOD (Afghanistan Spec Ops version) + frag (New for version 1.2!!)
Explanation: M4A1 with Elcan 3.4 scope + surefire flashlight and the anpeq 2 laser and 6 frag grenades

  • M4A1 SOPMOD Silenced + sensor
  • M4A1 SOPMOD Silenced + frag
  • M4A1 SOPMOD Silenced + Desert Eagle .50AE (New for version 1.2!!)
Explanation: M4A1 with M4-96D sound suppressor + Trijicon ACOG 3 x 24 scope and sensor/6 frag grenades/Desert Eagle .50AE

  • M4A1 SOCOM Silenced + sensor (New for version 1.2!!)
  • M4A1 SOCOM Silenced + Desert Eagle .50AE (New for version 1.2!!)
Explanation: M4A1 SOCOM M4-96D sound suppressor with Tripod and left-hand bar handgrip + Trijicon ACOG 4 x 32 scope and sensor/Desert Eagle .50AE

  • M4A1 SOCOM + frag (New for version 1.2!!)
  • M4A1 SOCOM + Desert Eagle .50AE (New for version 1.2!!)
Explanation: M4A1 SOCOM with Tripod and left-hand bar handgrip + Trijicon ACOG 5.5 x 50 scope and 6 frag grenades/Desert Eagle .50AE

  • M16A4 + frag
  • M16A4 + Desert Eagle .50AE (New for version 1.2!!)
Explanation: M16A4 Israeli Special Operations Isayeret version + AN/PVS2 6x scope and frag/Desert Eagle .50AE

Demo

  • M4A1 SOPMOD + M136
  • M4A1 SOPMOD + demo charge
  • M4A1 SOPMOD + frag
Explanation: M4A1 with AN/PVS 4 3.6x scope and M136/demo charge/frag grenades

As a final note: please keep in mind that I could change these kits at any time in the future. The mod is still under development and depending on how much time I can spend on it or what kind of problems I will encounter while developing it I might change or drop some of them (hopefully I won't have to that).